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Marie
Griffon
and
her Crew
The
Ship of Black Roger |
 |
This page uses the Goudy
Medieval Font. Click here for details
| This is
where you can learn about the different crew positions of a typical
pirate ship, and blended in with this the
crew listing of the Marie Griffon; the ship of Black
Roger, Pirate Lord of Lake Erie. Though the positions are held by
his personal crew, the descriptions are historically correct and will
serve as a good reference to learn about the different positions aboard
a common pirate vessel. Read on! |
 |
The
Marie Griffon
French
built Frigate built by the Merenthia Shipping Company. Registered in
the English offices, it bears 26 carriage guns and is under the
control of Captain Black Roger, Pirate Lord of Lake Erie and member of
the Brethren of the Great Lakes. |
Pirate
Code / Articles
of the Marie Griffon |
|
| Captain

Black Roger Cash |
Most
pirate captain's were democratically elected by the ship’s crew, and
possess qualities of leadership and courage that inspire their crew to
follow them and rely on their acumen in battle. Daring and decisive during
any engagement, the captain is commonly looked upon with respect, as a
knowledgeable leader of men. During chase or in a battle the captain's
power is absolute and he can discipline anyone who disobeyed his orders.
He also has life or death power over anyone taken as prisoner.
The
captain has skills in navigation and seamanship, but first and foremost he
has the type of personality required to hold together a rowdy crew of
seamen. Other than battle, the captain usually would be delegating most of
the everyday tasks to the quartermaster or other junior officers. He
needs to be overseeing all shipboard activity with the barest
level of discipline necessary to keep an even keel.
Since
most pirate captain's were elected, they could be replaced at any time by
a majority vote of the crewmen. For example some captains were voted out
and removed for not being as aggressive in the pursuit of prizes as the
crew would have liked. And others were abandoned by their crews for being
a little to bloodthirsty and brutal. A few were even murdered by their own
men.
|
| 1st
Mate

|
The first mate on a pirate ship is
the man the Captain picks as his second in command. In the event the
Captain is killed the job falls to the quartermaster. Some ships also had
second, third, even forth mates creating a chain of command. Some pirate
ship crews had this position as the captain's right-hand man and the one
who would assume his role if he were killed in battle or could no longer
perform his duties.
This
was often considered the job of a lieutenant in a regular navy, and on
most pirate ships the quartermaster and First Mate were often the same
person.
|
| Quartermaster

|
The
quartermaster is next in line after the captain in exercising authority
over the crew. His authority on the ship takes up where the captain’s
leaves off. Whenever the ship is not in chase or battle, the quartermaster
makes most of the decisions regarding the day-to-day ship activities.
The
Quartermasters
main purpose was the distribution of things. He distributed rations,
powder, work, prize, and punishment. Pirates didn't trust authority and
therefore saw no reason to let all the power of a ship rest on one man.
Therefore they split the power between the Captain, who led the ship in
battle and navigated the ship, and the Quartermaster, who usually led the
way on any boarding party, and kept custody of all prize or booty. As
expected all gold, silver, or coin was taken, but beyond that, it was the
quartermaster who decided what else was worth taking. He made his
decisions based on time and on how much room the ship had. If the ship was
already cramped, spices and exotic materials may be burned rather that
stolen.
During
the Golden Age of Piracy, most British and Anglo-American pirates
delegated unusual amounts of authority to the Quartermaster who became
almost the Captain's equal. The Captain retained unlimited authority
during battle, but otherwise he was subject to the Quartermaster in many
routine matters. The Quartermaster was sometimes elected by the crew to
represent their interests and he received an extra share of the booty when
it was divided. Above all, he protected the Seaman against each other by
maintaining order, settling quarrels, and distributing food and other
essentials.
The
quartermaster also watched over the treasure until it was divided among
the crew. The quartermaster who did the dividing, with the crew's
supervision, and there was rarely a dispute about how the loot was
divided. The quartermaster also settled individual quarrels and if need
be, acted as a witness to any duels, to insure that duels were fair and
just.
Serious
crimes were tried by a jury of the crew, but the Quartermaster could
punish minor offenses. Only he could flog a seaman after a vote from the
Crew. The Quartermaster usually kept the records and account books for the
ship. He also took part in all battles and often led the attacks by the
boarding parties. If the pirates were successful, he decided what plunder
to take. If the pirates decide to keep a captured ship, the Quartermaster
often took over as the Captain of that ship.
|
| Boatswain
/ Bos'n / Bosun

|
This
position may be compared to the modern chief petty officer. The
Boatswain supervised the maintenance of the vessel and its supply stores.
He was responsible for inspecting the ship and it's sails and rigging each
morning, and reporting their state to the captain. The Boatswain was also
in charge of all deck activities, including weighing and dropping anchor,
and the handling of the sails. A ship of any size would require the
boatswain to oversee several junior officers who would share his
responsibility for the crew's morale and work efficiency as well as the
maintenance and repair of the hull, rigging, lines, cables, sails, and
anchors. |
| Bosun's
Mate

Mischief
|
A
Note on Mates:
On a large ship there was usually
more than one Mate aboard. The Mate served as apprentice to the Ship's
Master, Boatswain, Carpenter and/or Gunner. He took care of the fitting
out of the vessel, and examined whether it was sufficiently provided with
ropes, pulleys, sails, and all the other rigging that was necessary for
the voyage. The Mate took care of hoisting the anchor, and during a voyage
he checked the tackle once a day. If he observed anything amiss, he would
report it to the ship's Master. Arriving at a port, the mate caused the
cables and anchors to be repaired, and took care of the management of the
sails, yards and mooring of the ship.
|
| Ship
Master / Sailing Master

Capitola |
This
is the officer who is in charge of navigation and the sailing of the ship.
He directs the course and looks after the maps and instruments necessary
for navigation. Since the charts are often inaccurate or nonexistent, his
job is a difficult one. It is said that a good navigator is worth his
weight in gold. He is perhaps the most valued person aboard a ship other
than the captain because so much depended upon his skill. Many Sailing
Masters are forced into pirate service. |
| Master
Carpenter

Mickey Finn (Also
the ships Rum Runner: Not a historically sanctioned
position; we just wanted one!) |
A
person in this apprenticed trade worked
under the direction of the ship's Master and/or Boatswain using
their skill to not only repair battle damage to masts, yards, hatches, and
the hull, but to keep the ship's leaky seams in check with wooden plugs and
oakum fibers. He would often have separate quarters combined with a
workspace. Each carpenter would usually have an assistant in apprenticeship.
There could probably be no more highly regarded artisan in a pirate ship
crew when your life and livelihood depended on the soundness of the wood
around and beneath you. |
| Carpenter's
Mate

Anne Peregrine |
See
"A note on Mates" above. |
| Master
Gunner

Jesse the Boy
|
The
Master Gunner is responsible for the ship's guns and ammunition. This
includes sifting the powder to keep it dry and prevent it from separating,
insuring the cannon balls were kept free of rust, and all weapons were
kept in good repair. A knowledgeable Gunner is essential to the crew's
safety and effective use of their weapons. |
| Gunners

Pubjunk McKunkin
Morgan Ravenwater |
A
gunner would be the leader of any separate group manning the artillery.
His special skill would be in aiming, but he would oversee the four to six
men required to take the gun through the steps of loading, aiming, firing,
resetting, and swabbing for the next load. He would also work to ensure
the gun crew's safety in avoiding dangerous overheating or excessive
recoiling of the weapon. A master gunner would help to coordinate the
timing and accuracy of the individual crews, especially when a broadside
was ordered. |
|
Sailmakers
(or
Sailmistresses as they are known on this ship!)
Mayhem
Mirth |
In
charge of maintaining all of the fabrics and canvases of the ship. Sails,
Flags, hammocks, etc. |
| Surgeon

Jo |
Another
highly valued position, surgeons would often be grabbed from crews of
captured ships, although they would not be ordinarily be asked to sign the
articles. He would be expected to deal with colds, fevers, or sexual
diseases with an assortment of mercurial medicines or other current
treatments, and the carnage of battle often required amputations in hopes
of saving the wounded. In the lack of a surgeon, a carpenter or even a
cook would be asked to fill in. A carpenter would be certain to have the
similar tools and cutting experience, but a cook as a surgeon would be
quite a stretch.
|
| Cook

|
More
often than not, a cook would be a disabled pirate who was allowed to stay
on ship if he could make food that didn't kill crewmembers. Perhaps it was
felt that if a pirate crew survived his cooking, he could make something
to help heal as a stand-in surgeon. |
| Cooper

|
If
a pirate captain was fortunate enough to have a prosperous career, perhaps
he could afford the services of a cooper, a barrel maker. Most everything
not in a crate or canvas bag was in a barrel. Using steel hoops and strong
wood, the cooper would make containers to keep gunpowder dry, food free of
pests, and water and spirits from leaking into the bilge. With a changing
environment and the constant shifting of the cargo, the hoops and staves
of the barrels required constant upkeep to remain intact and tight. |
| Musicians
Robyn Wyldwood the Bard

Tigerlily
La Rue
(Also the
ships beer wench and dancing girl: she's multi talented!)
Emerald Mahoney
|
Those
who could play drums, bagpipes, trumpets, accordions, fiddles, and other
instruments were so well liked that they escaped torture if captured by
pirates. With entertainment at a premium on most uneventful days at sea,
they would be expected to play a jig to dance to, lead a shanty for work
tempo, or provide dinner music. Musicians would usually play prior to and
during a battle, blaring out martial tunes, nautical favorites, or simple
loud noise to inspire the crew. |
| Able
Seamen

Moiselle
Rosabella

Bella

Smitty

Harlot
Edward Freechon Bastich (Swampy)

Jake Hawkins (Doubles as Rum
Runner)

Henry Blackfellow
|
The
common sailor, which was the backbone of the ship, needed to know the
rigging and the sails. As well as how to steer the ship and applying it to
the purposes of navigation. He needed to know how to read the skies,
weather, winds and most importantly the moods of his commanders. |
| Striker
Kalika |
Often
overlooked, the Striker was a native of the
West Indies
, typically from
Darien
or the
Mosquito Coast
. They were expert hunters who trapped sea turtles and manatees; fished
for sharks and other large fish; and also hunted wild game when the crew
came ashore. Their knowledge of local plants aided in collecting edible
fruits and vegetables as well as medicinal plants and herbs. Their expert
ability at hunting and fishing earned them a spot among the crew, Their
hatred of Spain
assured their loyalty and ferocity in battle. They were not kept aboard
for their seamanship, their job was to catch fish and kill Spaniards.
|
| Cabin
Boys

|
The
cabin boy is typically a young boy of privileged birth who is sent to sea
to learn the maritime trade. Typically the cabin boy waits upon the
officers of the ship. In some instances he may act as the Captain's
servant. The cabin boy will run messages and errands for the officers,
prepare their uniforms, perhaps even fetch their dinners. Because he is an
apprentice of sorts, he is also expected to learn all aspects of the
maritime trade. The cabin boy works long hard hours. Even on pirate ships,
the captain might employ a young energetic fellow as a cabin boy.
|
| Powder
Monkeys

|
Many
powder monkeys were probably pressed into service, being kidnapped by
press gangs and forced to serve aboard ship. Often the powder monkeys were
young lads no more than eleven to thirteen years old. They mainly assisted
the gun crews and learned most of the ships basics but were paid little
(if anything), treated poorly, and were expendable. If they managed to
live a few years, they might eventually make it to a position of more
importance on the ship. Often, due to their harsh life, powder monkeys
were quick to sign articles and desert a ship. On a pirate ship, new
comers would serve the function of powder monkeys.
|
| Prisoners
/ Brig

Jack Sparrow (Todd)

Jack Sparrow (Zach) |
Not
all ships had a brig, but if need be someone could just be restrained in
many ways. |
|
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